A downloadable asset pack

Court Warlock

In my world, Warlocks are individuals who use their magic to fight or for particularly offensive purposes- in many circles it is a name of shame that brands the bearer violent or untrustworthy. Set in a futuristic setting, few people have inherited magical abilities and even fewer have them manifest strong enough to be harnessed as a weapon. This character is a court warlock, holding particular political, and military influence. I tried to think of her as a kind of general during her design, giving her a stern and humourless expression, with an almost militaristic clothing.

 

 

Sketched in Zbrush, I tried for a fairly anatomical correct proportions but was aware the character would be wearing clothes and so I didn’t go into too much detail on the back, or feet. I started with the head and slowly created extra components combing them with dynamesh.

For the hair I created a hair curve insert mesh brush, so I could intuitively sketch the hair out. Later on in Maya I created planes, applying a textures including an opacity texture. Using the poly hair I replicated the style. This was my second attempt at plane hair. 

I Re-topologise the mesh inside Maya, making the mesh live and using the draw quad tool to create new topology, and the low poly version. I used Substance Painter to bake and paint textures, occasionally utilising substance Designer for eyebrows and hair. If you look closely at the face I used a roughness texture to create less of a uniform shine to the skin, giving it an added depth on top of the normal map. I uncovered a glitch in the software, imperfections that werent visible in initial exports or in the software itself became visible on the back behind just below the shoulders on the clothing, creating a distorted effect.


Conclusion

Overall I am happy with my character. I found the clothes difficuilt to design going through multiple variations. Although I am proud of the sculpt and the end result. Unfortunatley I ran out of time to pose the model, so I used Mixamo to create rough posing (Labeled in the screenshots) but I will rig the character in the future.


Any thirdparty textures that I used came from CGTextures.com, and were all edited in bitmap2material and Substance Designer


Project Page: http://tobychristmas.wixsite.com/portfolio/search-for-a-star


High Poly- 30018 Tris

https://skfb.ly/6w8ZI


Low Poly- 10920 Tris

https://skfb.ly/6w8ZJ

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TobyChristmas_Model and Texture_Search For A Star.7z 9.2 MB
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TobyChristmas_Search for a Star.7z 694 MB